Export presets
Save your current export configuration as a named preset and reuse it later. A preset is a snapshot of every option in one of the export dialog's tabs (PNG / sheet / GIF / JSON).
Where to find it
Each tab of the Export dialog has a PresetBar at the top with:
- Load preset dropdown — apply a saved preset's options to the current tab
- Save as preset… button — capture the current options as a new preset
- Manage presets… link — opens a small modal to rename/delete saved presets
Save a preset
- Configure the export options for the active tab (e.g. PNG with 4× scale, transparent background).
- Click Save as preset….
- Enter a name (e.g. "Itch.io thumbnail", "Phaser sheet", "Discord GIF").
- The preset is added to the dropdown and persisted in IndexedDB.
You can save as many presets per format as you want.
Load a preset
- Open the export tab matching the preset's format.
- Pick the preset from the Load preset dropdown.
- All saved options are applied to the current tab. You can then tweak before exporting.
Manage presets
The Manage presets… link opens a small modal where you can:
- Rename a preset (inline)
- Delete a preset (× button)
Deletion is immediate; there's no undo for presets.
Storage
Presets live in IndexedDB under the editor's motestack database, in a exportPresets table. They are:
- Browser-local — not part of the project. Clearing your browser data removes them.
- Project-agnostic — usable across all projects in the same browser profile.
- Not exported in
.mstack— the project doesn't carry your presets. A teammate opening your project will get their own presets.
Use cases
- Game build pipeline — one preset per asset format (
character_sheet,tileset_atlas,ui_icons_2x). - Social posts —
discord_gif,twitter_png_8x,bluesky_alt_text_png. - Client deliverables —
client_review_pack,final_game_assets.
The point is to avoid manually re-typing the same options every time you do an export.
Tips
- Name presets clearly — you'll have to scan the dropdown later.
phaser_sheet_padding2beatssheet1. - Presets are small (just a JSON config), so don't worry about creating many.
- If you delete the editor's IndexedDB to recover from issues, your presets are lost. Re-export them ahead of time if they're valuable.